The AR/MR Scene Manager includes immersive media rendering and scene graph handling functionalities.
The Media Player includes immersive content delivery and immersive media decoding functionalities.
The AR/MR Application in the UE is run by the user.
The STAR UE initialises AR registration (starts analysing the surroundings where a user/UE is located), it namely:
captures its surroundings via camera(s)
analyses where the device is located
registers the device into the analysed surroundings.
AR/MR Application and AR/MR Application Provider have exchanged some information, such as device capability or content configuration, for content rendering. The exchange procedures for device capability and content configuration are FFS.
AR/MR Application Provider has established a Provisioning Session and its detailed configurations has been exchanged.
AR/MR Application Provider has completed to set up ingesting immersive contents.
The Media Client processes the delivery manifest(s). It determines for example the number of needed transport sessions for media acquisition. The Media Client is expected to be able to use the delivery manifest(s) information to initialize the media pipelines for each media stream.
The AR/MR Scene Manager renders the media, and passes the rendered media to the AR Runtime, which performs further processing such as registration of the AR content into the real world, and pose correction.