| |
| Figure 5.1.1-1 | Localized Mobile Metaverse Services offering relevant information |
| Figure 5.1.1-2 | Services offering relevant information are anchored in space |
| Figure 5.2.1-1 | Example of Smart Transport Metaverse |
| Figure 5.2.1-2 | Scenario of 5G-enabled Traffic Flow Simulation and Situational Awareness |
| Table 5.2.1-1 | Traffic Flow Simulation and Situational Awareness Terminology |
| Figure 5.3.1-1 | XR enabled collaborative and concurrent engineering in product design |
| Figure 5.3.2-1 | Illustration of Collaborative Workspace (Source: ESI-Icido GmbH) |
| Table 5.3.3-1 | Typical QoS requirements for multi-modal streams [9] [10] [11] [12] [13] |
| Table 5.3.6.1-1 | Potential key performance requirements for collaborative and concurrent engineering in product design |
| Figure 5.4.1 | Spatial Anchors - created by a user to share with other users |
| Figure 5.4.3-1 | Spatial Anchor Enabler Service Flow |
| Figure 5.5.1-1 | Spatial Location Services Enabler |
| Figure 5.6.1-1 | Mobile Metaverse for Immersive Gaming and Live Shows |
| Table 5.6.6-1 | Potential key performance requirements for immersive gaming and live shows |
| Figure 5.7.1-1 | AR Enabled Immersive Experience (image source: www.indiegogo.com) |
| Table 5.7.6-1 | Potential key performance requirements for Immersive AR interactive experience: tethered link |
| Table 5.7.6-2 | Potential key performance requirements for Immersive AR interactive experience: NG-RAN multimodal communication link |
| Figure 5.8.1-1 | multi-service coordination in one mobile metaverse service |
| Figure 5.9.1-1 | Example of a joint metaverse experience with synchronized predicted avatar representation |
| Figure 5.10.1-1 | Mobile metaverse service examples |
| Figure 5.10.1-2 | Live lung surgery training through metaverse |
| Figure 5.11.3-1 | Avatar media prepared for an avatar call |
| Figure 5.11.3-2 | Avatar generation on each UE |
| Figure 5.11.3-3 | Example of a text-based Avatar Media enables avatar call without camera, etc. support on a UE |
| Figure 5.12.1-1 | Virtual humans in metaverse |
| Figure 5.16.3-1 | An example of avatar call functional flow (image rendering at the network) |
| Figure 5.16.3-2 | An example of avatar call functional flow (image rendering at the receiving side) |
| Figure 5.17.3-1 | Alter Ego Service Flow |
| Table-5.20.6-1 | Key Performance Indicator (KPI) for mobile metaverse Tele-Operated Driving |
| Figure 5.21.3-1 | |
| Figure 5.26.1-1 | Accessibility Scenarios for IMS 3D Avatar Call |
| Figure 5.26.3-1 | IMS Avatar Call with Services for Signage to Text and Text Translation |
| Figure 5.26.3-2 | IMS Avatar Call with Services for Signage to Text and Text to Voice |
| Figure 5.26.3-3 | IMS Avatar Call with Services for Signage to Text and Text to Voice |
| Figure 5.27.1-1 | A theme park that offers localized metaverse services |
| Table 7.1.1-1 | Localized Mobile Metaverse Service Functionality Consolidated Requirements |
| Table 7.1.2-1 | Digital representation of users and avatar functionality Consolidated Requirements |
| Table 7.1.3-1 | Operational efficiency, exposure, and coordination of mobile metaverse services Consolidated Requirements |
| Table 7.1.4-1 | Security and Privacy aspects of mobile metaverse services Consolidated Requirements |
| Table 7.1.5-1 | Digital Asset Management Consolidated Requirements |
| Table 7.1.6-1 | Consolidated Requirements on charging for mobile metaverse services |
| Figure A-1 | Avatar as Iconic User Representation |
| Figure A-2 | Avatar as Animated User Representation |
| Figure A-3 | Avatar as Animated Interactive Automaton |
| Figure A-4 | Avatar Live Animation Generated from Camera and Microphone Input |
| Figure A-5 | Kizuna AI - an avatar celebrity |
| Figure B-1 | Example of use, applying for a bank loan [B.3] |
| Table-C-1 | Analysis of energy efficiency of content delivery in metaverse services |