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TR 22.856
Study on Localized Mobile Metaverse Services

V19.2.0 (Wzip)  2023/12  99 p.
Rapporteur:
Mr. Guttman, Erik
Samsung R&D Institute UK

essential Table of Contents for  TR 22.856  Word version:  19.2.0

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List of Figures and Tables

Figure 5.1.1-1Localized Mobile Metaverse Services offering relevant information
Figure 5.1.1-2Services offering relevant information are anchored in space
Figure 5.2.1-1Example of Smart Transport Metaverse
Figure 5.2.1-2Scenario of 5G-enabled Traffic Flow Simulation and Situational Awareness
Table 5.2.1-1Traffic Flow Simulation and Situational Awareness Terminology
Figure 5.3.1-1XR enabled collaborative and concurrent engineering in product design
Figure 5.3.2-1Illustration of Collaborative Workspace (Source: ESI-Icido GmbH)
Table 5.3.3-1Typical QoS requirements for multi-modal streams [9] [10] [11] [12] [13]
Table 5.3.6.1-1Potential key performance requirements for collaborative and concurrent engineering in product design
Figure 5.4.1Spatial Anchors - created by a user to share with other users
Figure 5.4.3-1Spatial Anchor Enabler Service Flow
Figure 5.5.1-1Spatial Location Services Enabler
Figure 5.6.1-1Mobile Metaverse for Immersive Gaming and Live Shows
Table 5.6.6-1Potential key performance requirements for immersive gaming and live shows
Figure 5.7.1-1AR Enabled Immersive Experience (image source: www.indiegogo.com)
Table 5.7.6-1Potential key performance requirements for Immersive AR interactive experience: tethered link
Table 5.7.6-2Potential key performance requirements for Immersive AR interactive experience: NG-RAN multimodal communication link
Figure 5.8.1-1multi-service coordination in one mobile metaverse service
Figure 5.9.1-1Example of a joint metaverse experience with synchronized predicted avatar representation
Figure 5.10.1-1Mobile metaverse service examples
Figure 5.10.1-2Live lung surgery training through metaverse
Figure 5.11.3-1Avatar media prepared for an avatar call
Figure 5.11.3-2Avatar generation on each UE
Figure 5.11.3-3Example of a text-based Avatar Media enables avatar call without camera, etc. support on a UE
Figure 5.12.1-1Virtual humans in metaverse
Figure 5.16.3-1An example of avatar call functional flow (image rendering at the network)
Figure 5.16.3-2An example of avatar call functional flow (image rendering at the receiving side)
Figure 5.17.3-1Alter Ego Service Flow
Table-5.20.6-1Key Performance Indicator (KPI) for mobile metaverse Tele-Operated Driving
Figure 5.21.3-1
Figure 5.26.1-1Accessibility Scenarios for IMS 3D Avatar Call
Figure 5.26.3-1IMS Avatar Call with Services for Signage to Text and Text Translation
Figure 5.26.3-2IMS Avatar Call with Services for Signage to Text and Text to Voice
Figure 5.26.3-3IMS Avatar Call with Services for Signage to Text and Text to Voice
Figure 5.27.1-1A theme park that offers localized metaverse services
Table 7.1.1-1Localized Mobile Metaverse Service Functionality Consolidated Requirements
Table 7.1.2-1Digital representation of users and avatar functionality Consolidated Requirements
Table 7.1.3-1Operational efficiency, exposure, and coordination of mobile metaverse services Consolidated Requirements
Table 7.1.4-1Security and Privacy aspects of mobile metaverse services Consolidated Requirements
Table 7.1.5-1Digital Asset Management Consolidated Requirements
Table 7.1.6-1Consolidated Requirements on charging for mobile metaverse services
Figure A-1Avatar as Iconic User Representation
Figure A-2Avatar as Animated User Representation
Figure A-3Avatar as Animated Interactive Automaton
Figure A-4Avatar Live Animation Generated from Camera and Microphone Input
Figure A-5Kizuna AI - an avatar celebrity
Figure B-1Example of use, applying for a bank loan [B.3]
Table-C-1Analysis of energy efficiency of content delivery in metaverse services

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