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Content for  TR 22.844  Word version:  18.2.0

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5.5  (E-)Sports events at different venues: Hosting Network and 3rd Party Provider service negotiation via standard mechanismsWord‑p. 17

5.5.1  DescriptionWord‑p. 17

Network A infrastructure is deployed in multiple sport venues., e.g. from October 2020 to May 2021. Network A may be a PLMN or and NPN. The (e-) sports games are scheduled one month in advance throughout the season and may be subject to reschedule for different reasons. The venues are decided between the 3rd Party Provider B and venue owners. Once the venue and time are scheduled, the 3rd Party content provider needs to negotiate with Network A to set-up access to the 3rd party provider's services during the event and at the venue location, and for Network A to manage resources for that service.
In order to facilitate such negotiation, Network A offers standard mechanisms for 3rd Party Content Provider B to request specific configuration of access to the service during the (e-)game event.
Via the standard mechanism, the 3rd Party Content Provider may request one or more of the following:
  • Service area / location (e.g. venue)
  • Time period for service (e.g. game time)
  • Service requirements (including QoS requirements, slicing information)
  • Potentially different QoS requirements for different users (e.g., depending on pricing such as gold, silver, bronze)
  • Discovery information (dependent on other use cases) if needed, e.g. event name, 3rd party provider name, etc.
  • 3rd Party Portal information (e.g., for access to 3rd Party Content Provider Portal for online sign-up)
  • Expected or maximum number of users that will be accessing the service during the event.
Network provider A then creates policy rules and performs network configuration accordingly.
Network A confirms the accepted service set-up, including one or more of the following:
  • Confirmation of location/date/time.
  • Accepted QoS to be provided.
  • Network slicing information.
  • Limitation in number of subscribers to access the event.
  • Specific access/discovery information.
The 3rd Party Content Provider may request to modify the previous request at any time (e.g. in case of game reschedule, change in expected number of spectators, etc).
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5.5.2  Pre-conditionsWord‑p. 18

Network A and 3rd Party Content Provider B have a service pre-agreement for 3rd Party Content Provider B to offer service(s) for Game events at different venues, via Network A's access for a whole season. Specific location and times to be determined as season progresses.

5.5.3  Service FlowsWord‑p. 18

Step 1.
3rd Party Content Provider B confirms venue and time for a game event.
Step 2.
3rd Party Content Provider B requests via standard mechanism to establish a service via Network A's access at the specific time and location. The 3rd party provider provides various service requirement requests, including QoS, expected/maximum number of users, event information for discovery, etc.
Step 3.
Network A performs service authorization for the time and location, creates policies for the event and configures the network accordingly.
Step 4.
Network A provides a confirmation of service including accepted QoS, slicing information if needed, maximum number of users allowed, and potentially other information for discovery.
Step 5.
The 3rd Party Provider B may provide information to game event participants for accessing their services via Network A.
Step 6.
Network A activates the resources for 3rd party content provider's service at the agreed time period and location.
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5.5.4  Post-conditionsWord‑p. 18

E-game event participants are able to access 3rd Party Content Provider's services via Network A's access during the game at the specific location.

5.5.5  Existing features partly or fully covering the use case functionalityWord‑p. 19

[FFS]

5.5.6  Potential New Requirements needed to support the use caseWord‑p. 19

[PR.5.5.6-1]
The 5G system shall support means for a 3rd Party Provider to request a Hosting Network via standard mechanisms to provide access to 3rd party provider services at a specific time and location.
[PR.5.5.6-2]
The 5G system shall support means for the 3rd Party Provider to request various service requirements, including QoS, expected/maximum number of users, event information for discovery, network slicing, etc.
[PR.5.5.6-3]
The 5G system shall support means for a hosting network to create policies and configure resources for the requested time and location for the 3rd Party Provider services based on the received request.
[PR.5.5.6-4]
The 5G system shall support means for a hosting network to notify the 3rd Party Provider of the accepted service parameters, including QoS, maximum allowed number of users, event information for discovery, network slicing, etc.
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5.6  (E-)Sports events at a venue: Automatic discovery and selection of 3rd party provider services over Hosting network access.Word‑p. 19

5.6.1  DescriptionWord‑p. 19

Network A infrastructure is deployed in multiple sport venues. Network A may be a PLMN or an NPN. A 3rd Party content provider negotiates with Network A to set-up access to the 3rd party provider's services during the event and at the venue location, and for Network A to manage resources for that service.
The 3rd party provider services are offered to people attending and/or participating in the event, without any previous subscription to Network A. The users have a previous relationship with the 3rd party provider. Neither the 3rd party provider nor Network A has relationship with the home network of the UE.
During the event service negotiation between 3rd party provider and Network A, the Network A provides discovery information to 3rd party provider. The 3rd party provider configures the UE with event service discovery, which may contain Network A's information and the event service information, and time validity (e.g. starting time, duration).
During the time validity the UE searches for Network A and event service based on configuration from the 3rd party provider. If the UE finds a suitable cell from Network A offering the event service, the UE notifies the user who can manually initiate access to Network A. The UE requests to connect to 3rd party event service(s) access, Network A validates with 3rd party provider that the UE is authorized to access content for event.
If necessary, the UE is provisioned temporary access credentials for Network A. The UE then accesses Network A for 3rd party event service(s) with the temporary credentials.
During registration Network A may provide UE with configuration based on negotiation with 3rd party, e.g. slicing configuration.
Automatic selection of Network A is possible if the UE is capable to maintain two separate registrations, one with configured credentials to access Network A, and an independent registration using a USIM. In that case, if the UE was already registered to a PLMN when identifying the Network A, the UE may initiate access and registration to Network A with the configured credentials while maintaining the access to the registered PLMN independently.
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5.6.2  Pre-conditionsWord‑p. 19

Network A and 3rd Party Content Provider B have a service pre-agreement for 3rd Party Content Provider B to offer exclusive service via Network A's access during the game event at the event location.
The 3rd party service is meant to be offered to event participants that may not have any subscription to Network A and have prior service agreement with 3rd party provider for the event service.

5.6.3  Service FlowsWord‑p. 20

Step 1.
A user is made aware of the 3rd party service being offered via Network A's access. This may be done either offline (e.g., in ticket, flyer, posters) or online (e.g. Internet advertisement.)
Step 2.
During the event service negotiation between 3rd party provider and Network A, the Network A provides configuration information to 3rd party provider.
Step 3.
The 3rd party provider provides the UE with Network A's information, configuration (e.g. slicing configuration) for the event service and the event service information, and time validity. This is sent over any access.
Step 4.
During the time validity the UE searches for Network A.
Step 5.
If the UE finds a suitable cell from Network A, the UE notifies the user who can manually initiate access to Network A. The UE indicates request to access to 3rd party event service(s) access.
Step 6.
Network A validates with 3rd party provider that the UE is authorized to access content for event.
Step 7.
If necessary, the UE is provisioned temporary access credentials for Network A. The UE then accesses Network A for 3rd party event service(s) with the temporary credentials.
Step 8.
The UE may if capable maintain two separate registrations, one with configured credentials for access to Network A, and an independent registration using a USIM. In that case, if the UE was already registered to a PLMN when identifying the Network A, the UE may initiate access and registration to Network A with the configured credentials while maintaining the access to the registered PLMN independently.
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5.6.4  Post-conditionsWord‑p. 20

The user is able to enjoy the e-game event services provided by 3rd party provider via Network A's access.

5.6.5  Existing features partly or fully covering the use case functionalityWord‑p. 20

From TS 22.101:
Note that Multiple USIM requirements apply in case credentials for hosting network access are from a USIM.

5.6.6  Potential New Requirements needed to support the use caseWord‑p. 20

[PR.5.6.6-1]
The 5G system shall support means for a hosting network to provide a 3rd party with configuration information for automatic discovery of the hosting network and available access to specific 3rd party services.
[PR.5.6.6-2]
The 5G system shall enable a UE to be able to use the 3rd party provided configuration to discover, select and access to a hosting network, and configuration and/or credentials to access for specific services with a certain time (starting time and duration) and location validity.
[PR.5.6.6-3]
The 5G system shall be able to inform a UE about available 3rd party services and hosting network the UE can use at a given point in time (starting time and duration) and location.
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5.7  (E-)Sports events at a venue: User selection of 3rd party provider services over Hosting network access.Word‑p. 20

5.7.1  DescriptionWord‑p. 20

Network A infrastructure is deployed in multiple sport venues. Network A may be a PLMN or an NPN. A 3rd Party content provider has negotiated with Network A to set-up access to the 3rd party provider's services during the event and at the venue location, and for Network A to manage resources for that service.
The 3rd party provider services are offered to anyone attending and/or participating in the event, without any previous subscription to Network A and without a previous service agreement with the 3rd party provider to access the event services.
The user discovers the service when attending the event.
Two main discovery possibilities are considered:
  1. Offline user awareness: The user is notified offline of the available service provided by the 3rd party provider during the event, e.g. this information is included in the event ticket, event flyers or posters.
  2. Online user awareness: The user discovers directly the available service based on information provided by network A. In this case, Network A provides 3rd party / event information, and (potentially on-demand) a human readable advertisement of exclusive content.
The event information as provided by Network A is displayed to the user. A user interested in receiving the 3rd party services during the event selects a certain service. The UE then indicates the desired 3rd party provider service for the event to Network A.
The user is directed to a 3rd party provider portal to subscribe to the event service, e.g. pay for the service, agree to terms and conditions, etc. The UE is then authorised to access the desired 3rd party provider service via Network A. The UE then accesses the 3rd party provider services via Network A's access at the event location.
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5.7.2  Pre-conditionsWord‑p. 21

Network A and 3rd Party Content Provider B have a service pre-agreement for 3rd Party Content Provider B to offer exclusive service via Network A's access during the game event at the event location. Network A is configured accordingly.
The 3rd party service is meant to be offered to event participants that may not have any subscription to Network A or prior service agreement with 3rd party provider for the event service.

5.7.3  Service FlowsWord‑p. 21

Step 1.
A user is made aware of the 3rd party service being offered via Network A's access. This may be done either offline (e.g., in ticket, flyer, posters) or provided online by Network A.
Step 2.
The user manually selects 3rd party provider service.
Step 3.
UE indicates the selected 3rd party provider service to Network A.
Step 4.
The user is directed to a portal to receive the authorisation to use the event service of a 3rd party provider, e.g. pay for the service, agree to terms and conditions, etc.
Step 5.
The UE is then authorised to access the 3rd party provider service via Network A.
Step 6.
UE accesses the 3rd party provided service via Network A based on the received authorisation.
Step 7.
The user is able to enjoy the e-game event services provided by 3rd party provider via Network A's access.
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5.7.4  Post-conditionsWord‑p. 21

The user is able to enjoy the e-game event services provided by 3rd party provider via Network A's access.

5.7.5  Existing features partly or fully covering the use case functionalityWord‑p. 21

From TS 22.261, clause 6.14.2:
Based on operator policy, the 5G system shall support a mechanism to provision on-demand connectivity (e.g. IP connectivity for remote provisioning). This on-demand mechanism should enable means for a user to request on-the-spot network connectivity while providing operators with identification and security tools for the provided connectivity.
Note that this use case may require enhancements to allow access for the purpose of subscribing to specific 3rd party provider event services via the hosting network access. See [PR.5.7.6-1] below.
From TS 22.011, clause 3.2.2.2:
Text on "restricted local operator services" may partly cover the use case functionality.
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5.7.6  Potential New Requirements needed to support the use caseWord‑p. 22

[PR.5.7.6-1]
The 5G system shall support means for a UE to access via a hosting network, with no prior subscription to that hosting network or to a 3rd party provider, for the purpose of making use of specific 3rd party provider service via the hosting network.

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