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TR 26.999
Virtual Reality (VR) Streaming Interoperability and Characterization

V19.0.0 (PDF)2025/09  35 p.
V18.0.0  2024/03  35 p.
V17.0.0  2022/03  35 p.
Rapporteur:
Dr. Curcio, Igor
Nokia Corporation

essential Table of Contents for  TR 26.999  Word version:  18.0.0

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List of Figures and Tables

Figure 1Screenshot of the candidate test sequence
Figure 2Video shooting configuration
Figure 3Audio capture configuration
Figure 4Gaslamp360_8192x4096_30fps_300frames_8bits.yuv
Figure 5Harbor360_8192x4096_30fps_300frames_8bits.yuv
Figure 6Kiteflite360_8192x4096_30fps_300frames_8bits.yuv
Figure 7Trolley360_8192x4096_30fps_300frames_8bits.yuv
Figure 8Community_7680x3840_29.97fps_150mbps_5mins.mp4
Figure 9Intersection_7680x3840_30fps_150mbps.mp4
Figure 10GoPro Video capture configuration
Figure 11Insta360™ Pro Video Capture
Table 1MD5 checksum for video sequences
Figure 12A chart showing variation in FS bit rate values for different viewports: 3 vertically and 8 horizontally adjacent positions. The FS bit rate is calculated using the advertised bit rate for the highest quality for viewport tiles and lowest quality for non-viewport tiles
Table 2Test Sequences
Figure 14An illustration of the head motion; each point represents the center of viewport at a given time, the colour lightens with the passage of time changing in the order red-orange-yellow-white. The first viewport is marked with a black diamond. Note that the grid on the sphere is shown for clarity
Figure 15The 6x4 tile grid was able to not only achieve a higher quality viewport, but was able to maintain the quality during head motion better than the 4x3 grid for most cases. Results for human and no head motion (none) are shown
Figure 16Stacked graph showing ratio of the viewport tiles at different quality levels (1-5)
Figure 17Average throughput for the different sequences and network bandwidth shown here with error bars
Table 3Total Stall Duration
Figure 18A timeline showing the adaptation of quality levels
Figure 19Symmetric (left) and HMS (right) margins
Figure 20Average MTHQD results with tile configurations of 6x4 (left), 8x6 (center) and 12x8 (right)
Figure 21Average MTHQD results for human tests

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