The following documents contain provisions which, through reference in this text, constitute provisions of the present document.
[1]
TR 21.905: "Vocabulary for 3GPP Specifica"tions".
[2]
TS 26.118: "Virtual Reality (VR) profiles for streaming applications".
[3]
TS 26.260: "Objective test methodologies for the evaluation of immersive audio systems".
[4]
Nokia OMAF implementation, https://github.com/nokiatech/omaf.
[5]
Chenghao Liu, Imed Bouazizi, Miska M. Hannuksela, and Moncef Gabbouj. 2012. Rate adaptation for dynamic adaptive streaming over HTTP in content distribution network. Sig. Proc.: Image Comm. 27, 4 (2012), 288-311. https://doi.org/10.1016/j. image.2011.10.001
[6]
Kevin Spiteri, Rahul Urgaonkar, and Ramesh K. Sitaraman. 2016. BOLA: Nearoptimal bitrate adaptation for online videos. In 35th Annual IEEE International Conference on Computer Communications, INFOCOM 2016, San Francisco, CA, USA, April 10-14, 2016. IEEE, 1-9. https://doi.org/10.1109/INFOCOM.2016.7524428
[7]
S. Ahsan, A. Hourunranta, Igor D.D. Curcio, E.B. Aksu, FriSBE Adaptive Streaming of Immersive Tiled Video!, ACM Packet Video Workshop, 8 June 2020, Istanbul, Turkey.
[8]
I. D. D. Curcio, H. Toukomaa, and D. Naik. 2017. 360-Degree Video Streaming and its Subjective Quality. In SMPTE Annual Technical Conference and Exhibition. https://doi.org/10.5594/M001758.
[9]
I. D. D. Curcio and S. Ahsan. 2020. Viewport Margins for 360-Degree Immersive Video. In IEEE Multimedia Signal Processing Workshop. https://doi.org/10.1109/MMSP48831.2020.9287078.
[10]
Mehmet N. Akcay, Burak Kara, Saba Ahsan, Ali C. Begen, Igor D.D. Curcio and Emre Aksu, Head-Motion-Aware Viewport Margins for Improving User Experience in Immersive Video, ACM Multimedia Asia, 1-3 December 2021, Gold Coast, Australia.
[11]
N00072, "Text of ISO/IEC FDIS 23090-2 2nd edition OMAF", MPEG 132, January 2021
[12]
ISO/IEC 23090-22021!, "Information technology - Coded representation of immersive media - Part 2: Omnidirectional media format", https://www.iso.org/standard/79881.html