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TR 26.905
Mobile Stereoscopic 3D Video

V19.0.0 (PDF)  2025/09  58 p.
V18.0.0  2024/03  58 p.
V17.0.0  2022/03  58 p.
V16.0.0  2020/06  58 p.
V15.0.0  2018/06  56 p.
V14.0.0  2017/03  58 p.
V13.0.0  2015/12  58 p.
V12.0.0  2014/09  58 p.
V11.0.0  2012/06  58 p.
Rapporteur:
Mr. Teniou, Gilles
Orange

full Table of Contents for  TR 26.905  Word version:  18.0.0

each clause number in 'red' refers to the equivalent title in the Partial Content
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1Scope  p. 7
2References  p. 7
3Definitions and abbreviations  p. 8
3.1Definitions  p. 8
3.2Abbreviations  p. 9
4General  p. 10
4.1Introduction  p. 10
5Technology description  p. 10
5.1Mobile 3D rendering technologies  p. 10
5.1.1Introduction  p. 10
5.1.2Glasses-free 3D video rendering technologies  p. 10
5.1.1.1Parallax barrier  p. 10
5.1.1.2Lenticular lens sheet  p. 11
5.1.3Glasses-based 3D video rendering technologies  p. 12
5.1.3.1Active-shutter glasses  p. 12
5.1.3.2Passive glasses  p. 12
5.1.4Potential impacts on a 3D service implementation  p. 13
5.2Stereoscopic 3D frame packing formats  p. 13
5.2.1Frame-compatible packing formats  p. 13
5.2.2Full resolution per view packing formats  p. 14
5.3Video codecs for stereoscopic 3D  p. 15
5.3.1H.264/AVC for frame compatible packing formats  p. 15
5.3.2H.264/AVC for temporal interleaving packing format  p. 15
5.3.3MVC (Multiview Video Coding)  p. 15
5.3.4Performance evaluation of the compression efficiency  p. 16
5.3.4.1Simulation setup  p. 16
5.3.4.2Simulation results  p. 17
5.43D signalling  p. 24
5.4.1SIP/SDP codec and format signalling  p. 24
5.4.2File format signalling  p. 25
5.4.2.1Introduction  p. 25
5.4.2.2Frame compatible H.264/AVC  p. 25
5.4.2.3Temporally interleaved H.264/AVC  p. 25
5.4.2.4Multiview Video Coding MVC  p. 26
5.4.2.5Mixed 2D/3D video  p. 26
5.4.2.6MIME type signalling for 3D stereoscopic video files  p. 26
5.4.3Device capability exchange signalling of supported 3D video codecs and formats  p. 26
5.4.4Inclusion of 3D video information in the DASH MPD  p. 27
6Streaming use cases  p. 27
6.1PSS and MBMS-based 3D video services  p. 27
6.1.1Use case description  p. 27
6.1.2Working assumptions and operation points  p. 27
6.1.3Technical analysis  p. 28
6.2DASH-based streaming of 3D content  p. 28
6.2.1Use case description  p. 28
6.2.2Working assumptions and operation points  p. 28
6.2.3Evaluation of DASH-based streaming with HTTP-caching  p. 28
6.2.3.1Introduction  p. 28
6.2.3.2Coding of VoD content items  p. 29
6.2.3.3Simulation model  p. 30
6.2.3.4Simulation results  p. 31
6.3Common provisioning of 2D and 3D content for download and streaming  p. 32
6.3.1Use case description  p. 32
6.3.2Working assumptions and operation points  p. 33
6.3.3Technical analysis  p. 34
6.43D Timed Text and Graphics  p. 34
6.4.1Use case description  p. 34
6.4.2Working assumptions and operation points  p. 35
6.4.3Possible solution  p. 35
6.52D/3D mixed contents service  p. 36
6.5.1Use case description  p. 36
6.5.2Working assumptions and operation points  p. 37
6.5.3Technical analysis  p. 37
6.6Service provisioning based on depth range of the 3D content  p. 37
6.6.1Use case description  p. 37
6.6.2Working assumptions and operation points  p. 37
6.6.3Possible solution  p. 37
7Download use cases  p. 38
7.1Download of 3D video  p. 38
7.1.1Use case description  p. 38
7.1.2Working assumptions and operation points  p. 38
7.1.3Technical analysis  p. 38
7.2Progressive download of 3D video  p. 38
7.2.1Use case description  p. 38
7.2.2Working assumptions and operation points  p. 39
7.2.3Technical analysis  p. 39
7.3Correct rendering of downloaded 3D video  p. 39
7.3.1Use case description  p. 39
7.3.2Working assumptions and operation points  p. 39
7.3.3Technical analysis  p. 39
8Use cases for further study  p. 39
8.1Introduction  p. 39
8.23D video delivering based on 2D video warehouse  p. 39
8.2.1Use case description  p. 39
8.2.2Working assumptions and operation points  p. 40
8.33D video conversational services  p. 40
8.3.1Use case description  p. 40
8.3.2Working assumptions and operation points  p. 41
8.4Multiple-party 3D video conference  p. 41
8.4.1Use case description  p. 41
8.4.2Working assumptions and operation points  p. 42
8.53D video call fall back to legacy phone  p. 42
8.5.1Use case description  p. 42
8.5.2Working assumptions and operation points  p. 43
8.5.3Gap analysis on supporting 3D video call fallback between 3D video phones  p. 43
8.63D video call fall back between 3D capable phones  p. 43
8.6.1Use case description  p. 43
8.6.2Working assumptions and operation points  p. 43
8.6.3Gap analysis on supporting 3D video call fallback between 3D video phones  p. 43
8.73D content in messaging  p. 44
8.7.1Use case description  p. 44
8.7.2Working assumptions and operation points  p. 44
8.83D service in the converged environment  p. 44
8.8.1Use case description  p. 44
8.8.2Working assumptions and operation points  p. 45
8.9Bitrate adaptation  p. 45
8.9.1Introduction  p. 45
8.9.2Restricted access bandwidth  p. 45
8.9.3Rate adaptation in PSS and DASH  p. 45
8.9.4Rate adaptation in MTSI  p. 46
8.9.5Rate adaptation due to shared radio resources  p. 46
8.10View scalability for graceful degradation  p. 46
8.10.1Introduction  p. 46
8.10.2Graceful degradation in MBMS when entering bad reception conditions  p. 46
8.10.3Graceful degradation in MTSI  p. 46
8.10.4Combined support of heterogeneous devices and graceful degradation  p. 46
9Mobile 3D subjective tests  p. 47
9.1Introduction  p. 47
9.2Test description  p. 47
9.2.1Video sources  p. 47
9.2.2Content preparation  p. 47
9.2.2.1Frame rate evaluation  p. 47
9.2.2.2Resolution evaluation  p. 47
9.2.3Encoding profiles  p. 47
9.2.4Subjective test conditions  p. 48
9.2.4.1Methodology  p. 48
9.2.4.2Implementation  p. 48
9.2.4.3Observers  p. 48
9.3Test results  p. 49
9.3.1Frame rate evaluation  p. 49
9.3.2Resolution evaluation  p. 50
9.4Conclusion of the test  p. 50
10Content re-targeting  p. 50
10.1Introduction  p. 50
10.2Down-sampling/Up-sampling  p. 51
10.3Extraction of depth map  p. 51
10.4Occlusion handling  p. 52
10.5Depth adjustment  p. 52
10.6Creation of the second view  p. 53
11Conclusions  p. 53
11.1Introduction  p. 53
11.2Frame Compatible Format for Stereoscopic Video Coding  p. 53
11.3Stereoscopic Multi-view Video Coding  p. 54
$Change history  p. 56

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