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2017/06 20 p.
2017/03 20 p.
2015/12 20 p.
2014/09 20 p.
2014/03 20 p.
2014/03 20 p.
2011/06 18 p.
2008/12 16 p.
2007/06 16 p.
2004/09 16 p.
2002/03 14 p.
2002/03 13 p.
Rapporteur: Mr. Gabin, Frederic
Streaming refers to the ability of an application to play synchronised media streams like audio and video streams in a continuous way while those streams are being transmitted to the client over a data network. Applications, which can be built on top of streaming services, can be classified into on-demand and live information delivery applications. Examples of the first category are music and news-on-demand applications. Live delivery of radio and television programs are examples of the second category.
Streaming over fixed-IP networks is already a major application today. While IETF and W3C have developed a set of protocols used in fixed-IP streaming services, no complete standardised streaming framework has yet been defined. For 3G systems, the 3G packet-switched streaming service (PSS) fills the gap between 3G MMS, e.g. downloading, and conversational services. PSS enables mobile streaming applications, where the protocol and terminal complexity is lower than for conversational services, which in contrast to a streaming terminal require media input devices, media encoders and more complex protocols.
This TS describes the transparent 3G packet-switched streaming services (3G PSS) on a general application level. It contains a general description of a transparent packet-switched streaming service in 3GPP-defined networks. In particular, it defines the usage scenarios, overall high-level end-to-end service concept, and lists terminal related functional components. It also lists any identified service interworking requirements.