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6   Audio quality evaluation
6.1   Audio quality evaluation of scene-based formats
6.1.1   Introduction
6.1.2   Report of one ITU-R BS.1534-3 binaural listening test for basic audio quality of encoded scene-based audio content with non-individualized HRTF and non-equalized headphones   Word-p. 51
6.1.3   Report of one ITU-R BS.1534-3 binaural listening test for Localization quality of synthetic scene-based audio content with non-individualized HRTF and non-equalized headphones   Word-p. 54
6.1.4   Test of the ISO/IEC 23008-3 MPEG-H 3D Audio scene based coding scheme   Word-p. 56
6.1.5   Listening test for synthetic scene-based audio content with loudspeaker rendering assessing overall and localization quality with written audio scene descriptions as reference
6.1.6   Report of one test on encoding First-Order Ambisonics with 3GPP enhanced AAC+ with loudspeakers and with non-individualized HRTF and non-equalized headphones
6.1.7   Listening test for coding of First-Order Ambisonics using the EVS codec with loudspeaker rendering
6.2   Audio quality evaluation of object-based formats   Word-p. 79
7   Video quality evaluation
7.1   Similarity ring metric
7.2   Subjective evaluation of Viewport-independent omnidirectional video streaming      Up
7.3   Subjective evaluation of Viewport-dependent omnidirectional video streaming   Word-p. 95
8   Latency and synchronization aspects   Word-p. 100

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