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5  Use cases for Virtual Reality
5.1  General overview
5.2  Event broadcast/multicast use casesWord-p. 41
5.3  VR streamingWord-p. 42
5.4  Distributing 360 A/V content library in 3GPP
5.5  Live services consumed on HMDWord-p. 44
5.6  Social TV and VR
5.7  Cinematic VR use cases
5.8  Learning application use cases
5.9  VR calls use casesWord-p. 46
5.10  User generated VR use cases
5.11  Virtual world communication
5.12  HMD-based legacy content consumption
5.13  Use cases for Highlight Region(s) in VR video

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