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6.4   Transmission Protocols   PDF-p. 58
6.4.1   Physical Layer
6.4.2   Data Link Layer
6.4.2.1   Character Frame
6.4.2.2   Transmission Protocol T = 0   PDF-p. 62
6.4.2.3   Transmission Protocol T = 1   PDF-p. 64
6.4.2.3.1   Timing and specific options for blocks sent with T = 1
6.4.2.3.2   Block frame structure      Up
6.4.2.3.3   Error free operation
6.4.2.3.4   Error Handling for T = 1      Up
6.4.2.3.5   Chaining      Up
6.4.3   Transport Layer
6.4.3.1   Transportation of an APDU using T = 0
6.4.3.2   Transportation of an APDU using T = 1
6.4.4   Application Layer

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