In order to collect relevant service scenario and core use cases in the context of XR, this Annex documents collected individual use cases and the established processes to collect those use cases.
The following procedure was applied for adding to the present document:
There is consensus that the use case is understood, relevant and in scope of the Study Item
A feasibility study is provided and considered sufficient. Some examples on what is expected on feasibility is provided below.
How could the use case be implemented based on technologies available today or expected to be available in a foreseeable timeline, at most within 3 years?
What are the technology challenges to make this use case happen?
Do you have any implementation information?
Demos
Proof of concept
Existing services
References
Could a reduced experience of the use case be implemented in an earlier timeframe or is it even available today?
Beyond use case description and feasibility, the template includes sufficient information on
Categorization: Type, Degrees of Freedom, Delivery Type, Device
Preconditions: What is necessary to make this work?
QoS Considerations: What network capabilities are needed, e.g. bitrate, latency, etc.?
QoE Considerations: What is expected that the user is satisfied with the quality?
Potential Standardisation Status and Needs: This may include 3GPP relevant standards or external standards
For use cases that are moved to the present document, in the course of the study item, is expected that the following aspects are addressed:
1) The use case is mapped to one or multiple architectures.
2) For each use case the functions and interfaces are defined, and the requirements are developed to address the use case.
3) Specific requirements include
a) Architectural requirements
b) Network and QoS requirements
c) Media Processing requirements
d) More detailed QoE requirements
The template provided in Table A.1-1 is recommended to be used for this collection.
Table A.1-1 Proposed Use Case Collection Template
Use Case Name
Description
Categorization
Type: AR, VR, XR, MR
Degrees of Freedom: 2D, 3DoF, 3DoF+, OD 6DoF, 6DoF
Delivery: Download, Streaming, Interactive, Conversational, Split
Device: Phone, HMD, Glasses, Automotive Heads-up, others
Preconditions
<provides conditions that are necessary to run the use case, for example support for functionalities on the end device or network>
Requirements and QoS/QoE Considerations
<provides a summary on potential requirements as well as considerations on KPIs/QoE as well as QoS requirements>
Feasibility
<How could the use case be implemented based on technologies available today or expected to be available in a foreseeable timeline, at most within 3 years?
What are the technology challenges to make this use case happen?
Do you have any implementation information?
Demos
Proof of concept
Existing services
References
Could a reduced experience of the use case be implemented in an earlier timeframe or is it even available today?
>
Potential Standardization Status and Needs
<identifies potential standardization needs>
Table A.1-2 provides an overview of the use cases and their characterization.
Table A.1-2: Overview of Use cases
No Use Case Type Experience Delivery Device
1 3D Image Messaging AR 3DoF+, 6DoF Upload and Download Phone
2 AR Sharing AR, MR 6DoF Local, Messaging Download and Upload Phone
3 Streaming of Immersive 6DoF VR 3DoF+, 6DoF Streaming
Interactive
Split HMD with a controller
4 Emotional Streaming 2D, AR and VR 2D, 3DoF+, 6DoF Streaming
Interactive, Split Phone and HMD
5 Untethered Immersive Online Gaming VR 6DoF Streaming, Interactive, Split HMD with a Gaming controller
6 Immersive Game Spectator Mode VR 6DoF Streaming, Split 2D screen or HMD with a controller
7 Real-time 3D Communication 3D, AR 3DoF+ Conversational Phone
8 AR guided assistant at remote location (industrial services) 2D video with dynamic AR rendering of graphics 6DoF (2D + AR) Local, Streaming, Interactive, Conversational 5G AR Glasses, 5G touchscreen computer or tablet
9 Police Critical Mission with AR AR, VR 3DoF to 6DoF Local, Streaming, Interactive, Conversational, Group Communication 5G AR Glasses/Helmet, VR camera/microphone, Audio stereo headset, 5G accurate positioning
10 Online shopping from a catalogue - downloading AR 6DoF Download
AR Glasses, Rendering system, Tablet (or smartphone), Capture device
11 Real-time communication with the shop assistant AR 6DoF Interactive, Conversational
AR Glasses, Rendering system, Tablet (or smartphone), Capture device
12 360-degree conference meeting AR, MR, VR 3DoF Conversational Mobile / Laptop
13 3D shared experience AR, MR, VR 3DoF+
6DoF Conversational Mobile / Laptop
14 6DOF VR conferencing VR 6DoF Interactive, Conversational VR gear with binaural playback and HMD video playback, Call server
15 XR Meeting AR, VR, XR 6DoF Interactive
Conversational Phone, HMD, Glasses, headphones
16 Convention / Poster Session AR, VR, MR 6DoF Interactive
Conversational Phone, HMD, AR Glasses, VR controller/pointing device, headphones
17 AR animated avatar calls AR 2D, 3DoF Conversational Phone, HMD, Glasses, headphones
18 Online shopping from a catalogue - downloading AR 6DoF Download
AR Glasses, Rendering system, Tablet (or smartphone), Capture device
19 Front-facing camera video multi-party calls AR 3DoF Conversational Smartphone with front-facing camera, headset
20 AR Streaming with Localization Registry AR, Social AR 6DoF Streaming, Interactive, Conversational AR glasses with binaural audio playback support
21 Immersive 6DoF Streaming with Social Interaction VR and Social VR 3DoF+, 6DoF Streaming
Interactive
Conversational
Split HMD with a controller
22 5G Online Gaming Party VR 6DoF Streaming, Interactive, Split, D2D HMD with a Gaming controller
23 Spatial Shared Data AR 6DoF Streaming
Interactive
Conversational
Split HMD, AR Glasses
Use Case Description: 3D Image Messaging
Alice uses her phone that is equipped with a depth camera to capture an image of a statue in 3D. The phone captures a set of images and builds a 3D model of the object. After a few seconds the 3D image is ready to share and Alice sends the image to Bob as an MMS message.
Categorization
Type: AR
Degrees of Freedom: 3DoF+ or 6DoF
Delivery: Upload and Download
Device: Phone, AR glasses
Preconditions
Phone is equipped with 3D capture capabilities, such as depth camera or a stereo camera on the back of the phone, possibly supported by an app for processing multiple images.
Phone is equipped with a 3D image viewer
Requirements and QoS/QoE Considerations
QoS: Reliable delivery of a File of a few MByte distributed over MMS
QoE: Quality of the 3D object representation, level of details
Feasibility
Some new smartphone releases are equipped with a Time of Flight (ToF) depth camera (see for example https://en.wikipedia.org/wiki/Time-of-flight_camera) that can be used to build accurate 3D models of objects of interest. Compared to structured light cameras, ToF do not require a large baseline to achieve good depth accuracy.
Applications such as 3D Photo are using the stereo camera on the back of some phone models to generate a 3D model using a set of pictures taken consecutively. To compensate for the small baseline, complex processing (e.g. deep model to reconstruct the depth map) may be required.
The 3D image can be stored as a point cloud, a mesh, or a layered image. The content maybe compressed to reduce the message size. The content is identified through its mime type and can be embedded with other content such as text.
Potential Standardization Status and Needs
The following aspects may require standardization work:
Standardized formats for 3D images, e.g. meshes, point clouds, and/or depth-layered images
Extensions to MMS to support 3D images
Use Case Description: AR Sharing
Alice is shopping for a new couch at the furniture store close to her. Alice finds a couch that she likes and wants to check Bob's opinion who sits back home. Alice scans a QR code with her phone to download a 3D model of the couch and sends it to Bob via MMS. Bob places the virtual model of the couch on a plane surface in the living room. Bob likes how the couch fits in their living room and captures a 3D picture of the room with the couch and shares it with Alice.
Categorization
Type: AR, MR
Degrees of Freedom: 6DoF
Delivery: Local, Messaging Download and Upload
Device: Phone, AR glasses
Requirements and QoS/QoE Considerations
QoS: Reliable Delivery (Upload and Download) of a File of a few or several MByte
QoE: Quality of the 3D object representation, level of details
Preconditions
Bob's smartphone has support for AR technology
Feasibility
Modeling of sale items in 3D will be increasing. This will facilitate purchase decisions for millions of customers. Texture of the 3D models may vary to reflect available choices for the item.
A user can use ARCore [4] or ARKit [5] to detect flat surfaces and place the 3D model on it. The AR scene can be captured with the real scene in the background and the 3D object in the foreground.
To achieve physically-based rendering (PBR), additional characteristics of the 3D object's texture are stored. These may include properties such as specular, diffuse, transparency, reflectivity, etc.
Potential Standardization Status and Needs
The following aspects may require standardization work:
Standardized format for 3D objects is needed
Standardized format for mixed reality 3D scenes is needed
Extensions to MMS to support sharing of 3D objects and scenes