| Media Service Description |
|---|
|
Name:
[e.g. StreamOn]
Date of submission:
[e.g. 18th October 2018]
Source:
[e.g. DT]
Description:
[Free text giving high level description of the service]
|
| Categorization |
|
Type:
[e.g. Third Party, Operator, Combination of both, Other]
Status:
[e.g. planned, PoC, trialed, commercially deployed]
Category:
[e.g. Download, Live streaming, On-demand streaming, Interactive, Conversational]
|
| Used Technologies |
|
Codecs:
[e.g. AAC, HE-AAC, HEVC/H.265, AVC/H.264 with Profiles and levels used]
Media types and formats:
[e.g. 4K video, HDR video, stereo or 5.1 audio]
Media protocols and containers:
[e.g. DASH, HLS, CMAF, ISOBMFF, MP4, MPEG2 TS, RTP]
Transport protocols:
[e.g. FLUTE, UDP, TCP, QUIC, HTTP 1.1, HTTP 2.0]
Clients:
[e.g. iOS or android application, browser, set top boxes, TV set]
Others:
[e.g. DRM, interactivity framework, QoE and analytics, QoS handling]
|
| Deployment Statistics |
| [e.g. number of clients, traffic volumes] |
| Traffic Characteristics |
|
Bitrate Characteristics:
[typical target bitrates, minimum required bitrate, maximum necessary bitrate,]
Other KPIs:
[end-to-end latency, tune-in times, etc.]
Potential mapping to 5QIs (5G QoS Identifier - See clause 5.7.4 of TS 23.501 and Table 5.7.4-1 copied below):
[which 5QIs among 1, 2, 3, 4, 6, 7, 8, 9, 80, e.g. 6, "video buffered streaming and TCP based"]
|
| References |
| [list of public documentation in support of the present description e.g. a URL, a scientific publication, an industry or standards organization specification] |
| Any additional information |
| 5QI Value | Resource Type | Default Priority Level | Packet Delay Budget | Packet Error Rate | Default Maximum Data Burst Volume (NOTE 2) | Default Averaging Window | Example Services |
|---|---|---|---|---|---|---|---|
| 1 | GBR
(NOTE 1) | 20 | 100 ms | 10-2 | N/A | 2000 ms | Conversational Voice |
| 2 | 40 | 150 ms | 10-3 | N/A | 2000 ms | Conversational Video (Live Streaming) | |
| 3 | 30 | 50 ms | 10-3 | N/A | 2000 ms | Real Time Gaming, V2X messages Electricity distribution - medium voltage, Process automation - monitoring | |
| 4 | 50 | 300 ms | 10-6 | N/A | 2000 ms | Non-Conversational Video (Buffered Streaming) | |
| 65 | 7 | 75 ms | 10-2 | N/A | 2000 ms | Mission Critical user plane Push To Talk voice (e.g., MCPTT) | |
| 66 | 20 | 100 ms | 10-2 | N/A | 2000 ms | Non-Mission-Critical user plane Push To Talk voice | |
| 67 | 15 | 100 ms | 10-3 | N/A | 2000 ms | Mission Critical Video user plane | |
| 75 | 25 | 50 ms | 10-2 | N/A | 2000 ms | V2X messages | |
| 5 | Non-GBR
(NOTE 1) | 10 | 100 ms | 10-6 | N/A | N/A | IMS Signalling |
| 6 | 60 | 300 ms | 10-6 | N/A | N/A | Video (Buffered Streaming) TCP-based (e.g., www, e-mail, chat, ftp, p2p file sharing, progressive video, etc.) | |
| 7 | 70 | 100 ms | 10-3 | N/A | N/A | Voice, Video (Live Streaming) Interactive Gaming | |
| 8 | 80 | 300 ms | 10-6 | N/A | N/A | Video (Buffered Streaming) TCP-based (e.g., www, e-mail, chat, ftp, p2p file sharing, progressive video, etc.) | |
| 9 | 90 | ||||||
| 69 | 5 | 60 ms | 10-6 | N/A | N/A | Mission Critical delay sensitive signalling (e.g., MC-PTT signalling) | |
| 70 | 55 | 200 ms | 10-6 | N/A | N/A | Mission Critical Data (e.g. example services are the same as QCI 6/8/9) | |
| 79 | 65 | 50 ms | 10-2 | N/A | N/A | V2X messages | |
| 80 | 68 | 10 ms | 10-6 | N/A | N/A | Low Latency eMBB applications Augmented Reality | |
| 82 | Delay Critical GBR | 19 | 10 ms
(NOTE 4) | 10-4 | 255 bytes | 2000 ms | Discrete Automation (see TS 22.261) |
| 83 | 22 | 10 ms
(NOTE 4) | 10-4 | 1358 bytes
(NOTE 3) | 2000 ms | Discrete Automation (see TS 22.261) | |
| 84 | 24 | 30 ms
(NOTE 6) | 10-5 | 1354 bytes | 2000 ms | Intelligent transport systems (see TS 22.261) | |
| 85 | 21 | 5 ms
(NOTE 5) | 10-5 | 255 bytes | 2000 ms | Electricity Distribution- high voltage (see TS 22.261) | |
|
NOTE 1:
A packet which is delayed more than PDB is not counted as lost, thus not included in the PER.
NOTE 2:
It is required that default MDBV is supported by a PLMN supporting the related 5QIs.
NOTE 3:
This MDBV value is set to 1354 bytes to avoid IP fragmentation for the IPv6 based, IPSec protected GTP tunnel to the 5G-AN node (the value is calculated as in Annex C of TS 23.060 and further reduced by 4 bytes to allow for the usage of a GTP-U extension header).
NOTE 4:
A delay of 1 ms for the delay between a UPF terminating N6 and a 5G-AN should be subtracted from a given PDB to derive the packet delay budget that applies to the radio interface.
NOTE 5:
A delay of 2 ms for the delay between a UPF terminating N6 and a 5G-AN should be subtracted from a given PDB to derive the packet delay budget that applies to the radio interface.
NOTE 6:
A delay of 5 ms for the delay between a UPF terminating N6 and a 5G-AN should be subtracted from a given PDB to derive the packet delay budget that applies to the radio interface.
|
|||||||
| Use case | Media | Tolerable asynchronicity threshold (note 1) | |
|---|---|---|---|
| Haptic enhanced media distribution | audio-haptics | audio delay: 100ms | haptic delay: 50ms |
| visual-haptics | visual delay: 80ms | Haptic delay: 60ms | |
| >Haptic enhanced communication | audio-haptics | audio delay: 3 frames (25ms) | haptic delay: 1 frame (12ms) |
| Visual-haptics | Visual delay: 20ms | Haptic delay: 30ms | |
| Immersive games and Immersive multimodal XR and metaverse | audio-haptics | audio delay: 50 ms | haptic delay: 25 ms 1 frame for gaming |
| visual-haptics | visual delay: 15 ms | Haptic delay: 50 ms | |
| Immersive entertainment | audio-haptics | audio delay: 25 ms | haptic delay: 12 ms |
| visual-haptics | visual delay: 20 ms | Haptic delay: 30ms | |
|
NOTE:
For each media component, "delay" refers to the case where that media component is delayed compared to the other.
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