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Content for  TR 26.925  Word version:  19.0.0

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7  Characteristics and requirements for different media services on 3GPP networksp. 21

7.1  Introductionp. 21

This clause collects characteristics and requirements for different media services on 3GPP networks.

7.2  Collection process for requirements for different media services on 3GPP networksp. 22

Use cases are collected in the context of the present document. The use cases come with an analysis of certain characteristics. For this purpose a template is provided below.
Media Service Description
Name:
[e.g. StreamOn]
Date of submission:
[e.g. 18th October 2018]
Source:
[e.g. DT]
Description:
[Free text giving high level description of the service]
Categorization
Type:
[e.g. Third Party, Operator, Combination of both, Other]
Status:
[e.g. planned, PoC, trialed, commercially deployed]
Category:
[e.g. Download, Live streaming, On-demand streaming, Interactive, Conversational]
Used Technologies
Codecs:
[e.g. AAC, HE-AAC, HEVC/H.265, AVC/H.264 with Profiles and levels used]
Media types and formats:
[e.g. 4K video, HDR video, stereo or 5.1 audio]
Media protocols and containers:
[e.g. DASH, HLS, CMAF, ISOBMFF, MP4, MPEG2 TS, RTP]
Transport protocols:
[e.g. FLUTE, UDP, TCP, QUIC, HTTP 1.1, HTTP 2.0]
Clients:
[e.g. iOS or android application, browser, set top boxes, TV set]
Others:
[e.g. DRM, interactivity framework, QoE and analytics, QoS handling]
Deployment Statistics
[e.g. number of clients, traffic volumes]
Traffic Characteristics
Bitrate Characteristics:
[typical target bitrates, minimum required bitrate, maximum necessary bitrate,]
Other KPIs:
[end-to-end latency, tune-in times, etc.]
Potential mapping to 5QIs (5G QoS Identifier - See clause 5.7.4 of TS 23.501 and Table 5.7.4-1 copied below): [which 5QIs among 1, 2, 3, 4, 6, 7, 8, 9, 80, e.g. 6, "video buffered streaming and TCP based"]
References
[list of public documentation in support of the present description e.g. a URL, a scientific publication, an industry or standards organization specification]
Any additional information
5QI Value Resource Type Default Priority Level Packet Delay Budget Packet Error Rate Default Maximum Data Burst Volume (NOTE 2) Default Averaging Window Example Services
1GBR
(NOTE 1)
20100 ms10-2N/A2000 msConversational Voice
240150 ms10-3N/A2000 msConversational Video (Live Streaming)
33050 ms10-3N/A2000 msReal Time Gaming, V2X messages Electricity distribution - medium voltage, Process automation - monitoring
450300 ms10-6N/A2000 msNon-Conversational Video (Buffered Streaming)
65775 ms10-2N/A2000 msMission Critical user plane Push To Talk voice (e.g., MCPTT)
6620100 ms10-2N/A2000 msNon-Mission-Critical user plane Push To Talk voice
6715100 ms10-3N/A2000 msMission Critical Video user plane
752550 ms10-2N/A2000 msV2X messages
5Non-GBR
(NOTE 1)
10100 ms10-6N/AN/AIMS Signalling
660300 ms10-6N/AN/AVideo (Buffered Streaming) TCP-based (e.g., www, e-mail, chat, ftp, p2p file sharing, progressive video, etc.)
770100 ms10-3N/AN/AVoice, Video (Live Streaming)
Interactive Gaming
880300 ms10-6N/AN/AVideo (Buffered Streaming)
TCP-based (e.g., www, e-mail, chat, ftp, p2p file sharing, progressive video, etc.)
990
69560 ms10-6N/AN/AMission Critical delay sensitive signalling (e.g., MC-PTT signalling)
7055200 ms10-6N/AN/AMission Critical Data (e.g. example services are the same as QCI 6/8/9)
796550 ms10-2N/AN/AV2X messages
806810 ms10-6N/AN/ALow Latency eMBB applications Augmented Reality
82Delay Critical GBR1910 ms
(NOTE 4)
10-4255 bytes2000 msDiscrete Automation (see TS 22.261)
832210 ms
(NOTE 4)
10-41358 bytes
(NOTE 3)
2000 msDiscrete Automation (see TS 22.261)
842430 ms
(NOTE 6)
10-51354 bytes2000 msIntelligent transport systems (see TS 22.261)
85215 ms
(NOTE 5)
10-5255 bytes2000 msElectricity Distribution- high voltage (see TS 22.261)
NOTE 1:
A packet which is delayed more than PDB is not counted as lost, thus not included in the PER.
NOTE 2:
It is required that default MDBV is supported by a PLMN supporting the related 5QIs.
NOTE 3:
This MDBV value is set to 1354 bytes to avoid IP fragmentation for the IPv6 based, IPSec protected GTP tunnel to the 5G-AN node (the value is calculated as in Annex C of TS 23.060 and further reduced by 4 bytes to allow for the usage of a GTP-U extension header).
NOTE 4:
A delay of 1 ms for the delay between a UPF terminating N6 and a 5G-AN should be subtracted from a given PDB to derive the packet delay budget that applies to the radio interface.
NOTE 5:
A delay of 2 ms for the delay between a UPF terminating N6 and a 5G-AN should be subtracted from a given PDB to derive the packet delay budget that applies to the radio interface.
NOTE 6:
A delay of 5 ms for the delay between a UPF terminating N6 and a 5G-AN should be subtracted from a given PDB to derive the packet delay budget that applies to the radio interface.
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7.3  Summary of Responses for Streaming Servicesp. 25

7.3.1  Introductionp. 25

This clause provides a summary of the information that was collected for streaming services. The current information is based on responses from:
  • Comcast VIPER
  • AWS Media Services
  • Hulu
  • Bitmovin
  • ARD Mediathek
The services address live and On-demand streaming services.

7.3.2  Used Technologiesp. 25

7.3.2.1  Codecsp. 25

The pre-dominant video codec for the services is still H.264/AVC [14]. H.265/HEVC [15] is also in deployments. Non-MPEG video codecs such as VP9 or AV1 are in use or expected to be in use, but much less prominent than MPEG codecs according to the responses.
The pre-dominant audio codec is AAC, with some variants. Also, AC-3 is used quite often to support beyond stereo experiences. No other audio codec was mentioned.
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7.3.2.2  Media types and formatsp. 25

Most of the services run HD video. Experiments with UHD and HDR are ongoing. Different HDR formats (i.e. HDR10, Dolby Vision, HLG, and SL-HDR) are in use.
For audio, stereo is deployed and 5.1 is also broadly used. Some initial experiments are done with multichannel audio, NGA (Next Generation Audio).

7.3.2.3  Media protocols and containersp. 26

All services deploy DASH and HLS. On HLS, the MPEG-2 TS still is maintained. For DASH, exclusively ISO BMFF based distribution is used but a convergence towards a common segment format based on CMAF for DASH and HLS is expected.
Other formats such as RTMP or RTP are maintained to some extent for legacy reasons.

7.3.2.4  Transport protocolsp. 26

HTTP/1.1 with TCP/IP is used almost exclusively. Some initial tests are ongoing on HTTP/2.0 and HTTP/3 (also known as HTTP over QUIC). No received response indicates the use of multicast protocols.

7.3.2.5  Clientsp. 26

All services provide client application running on iOS and Android for Browser-based playback as well as applications or native integration into set-top boxes, HDMI sticks (i.e. Apple TV™, Fire TV™, Chromecast™, Tizen™) and TV Sets. Game consoles are also targeted.

7.3.2.6  Other Technologiesp. 26

Other mentioned deployed technologies are:
  • DRM (Widevine, PlayReady, Fairplay) based on common encryption
  • Analytics collection and QoE Measurement
  • Dynamic Ad Insertion
  • Watermarking

7.3.3  Traffic Characteristicsp. 26

7.3.3.1  Bitrate Characteristicsp. 26

Average streaming bitrate
  • STBs: 4-6Mbps
  • Mobile applications and browsers: less than 4-6Mbps
  • 4K content: 10-15Mbps
Average segment durations
  • 6 seconds

7.3.3.2  Other KPIsp. 26

Other KPIs such as video start time, video playback failure, rebuffering ratio, connection induced rebuffering, minimum/average bitrates, ABR adaptation frequency were not reported.

7.3.3.3  Potential mapping to 5QIsp. 26

Commonly targeted 5QI values are 6 and 8. Others are considered interesting for specific services.

7.4  Summary of Characteristics for haptics mediap. 27

7.4.1  Bitrate Characteristicsp. 27

7.4.2  Other KPIsp. 27

7.4.2.1  Introductionp. 27

The QoS factors influencing the QoE for haptics media enhanced services as described in the use-cases of clause 5 of TR 26.854 are mostly similar to those used for traditional AV and immersive AV services (jitter, delay, packet loss, etc). The asynchronicity between haptics and other media is a prevalent parameter to be considered when using haptics along with other media. Another characteristic of parametric-coded haptics media is the presence of silent units alongside temporal and spatial units; which can be taken into account when setting PDU Set Importance.
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7.4.2.2  Asynchronicity between haptics and other mediap. 27

TR 26.854 reports that that haptics effects perceived prior to visual cues is less detrimental to the user experience than the reverse and that asynchronicity is more tolerable in scenarios involving passive user involvement than active user involvement.
The suitable threshold for asynchronicity is listed in Table 7.4.2.2-1.
Use case Media Tolerable asynchronicity threshold (note 1)
Haptic enhanced media distributionaudio-hapticsaudio delay: 100mshaptic delay: 50ms
visual-hapticsvisual delay: 80msHaptic delay: 60ms
>Haptic enhanced communicationaudio-hapticsaudio delay: 3 frames (25ms)haptic delay: 1 frame (12ms)
Visual-hapticsVisual delay: 20msHaptic delay: 30ms
Immersive games and Immersive multimodal XR and metaverseaudio-hapticsaudio delay: 50 mshaptic delay: 25 ms 1 frame for gaming
visual-hapticsvisual delay: 15 msHaptic delay: 50 ms
Immersive entertainmentaudio-hapticsaudio delay: 25 mshaptic delay: 12 ms
visual-hapticsvisual delay: 20 msHaptic delay: 30ms
NOTE:
For each media component, "delay" refers to the case where that media component is delayed compared to the other.
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7.4.2.3  Potential mapping to 5QIsp. 27

Whether the 5QIs defined in [10] for media streaming and communication services are sufficient to enable haptics media enhanced services may need to be studied further.

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