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Content for  TR 26.925  Word version:  19.0.0

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0  Introductionp. 6

The document presents typical media traffic characteristics (including bandwidth and latency requirements) that are of importance for 3GPP standardization work. This includes demands based on current services, but also expectations for new services or emerging services, considering developments in the industry in terms of efficiency improvements.

1  Scopep. 7

The present document includes following information:
  • Media centric Third-Party and Operator services currently deployed or expected to be deployed until 2025 on 3GPP defined 4G and 5G networks.
  • Typical deployment characteristics today, such as bandwidth requirements, client buffered and rate adaptation reception characteristics, codecs, protocols in use and latency requirements.
  • An overview on technological developments for existing and emerging services and their impact on typical traffic characteristics of media services, e.g. evolution of compression technologies, new demands for high quality, new experiences, etc.
  • A summary on typical characteristics and requirements for different media services on 3GPP networks.
  • An identification of the applicability of existing 5QIs for such services and potentially identify requirements for new 5QIs or QoS related parameters.
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2  Referencesp. 7

The following documents contain provisions which, through reference in this text, constitute provisions of the present document.
  • References are either specific (identified by date of publication, edition number, version number, etc.) or non-specific.
  • For a specific reference, subsequent revisions do not apply.
  • For a non-specific reference, the latest version applies. In the case of a reference to a 3GPP document (including a GSM document), a non-specific reference implicitly refers to the latest version of that document in the same Release as the present document.
[1]
TR 21.905: "Vocabulary for 3GPP Specifications".
[2]
TS 26.234: "Transparent end-to-end Packet-switched Streaming Service (PSS); Protocols and codecs".
[3]
TS 26.247: "Transparent end-to-end Packet-switched Streaming Service (PSS); Progressive Download and Dynamic Adaptive Streaming over HTTP (3GP-DASH)".
[4]
TS 26.346: "Multimedia Broadcast/Multicast Service (MBMS); Protocols and codecs ".
[5]
TS 26.116: "Television (TV) over 3GPP services; Video profiles".
[6]
TS 26.118: "3GPP Virtual reality profiles for streaming applications".
[7]
TS 26.114: "IP Multimedia Subsystem (IMS); Multimedia telephony; Media handling and interaction".
[8]
TS 26.223: "Telepresence using the IP Multimedia Subsystem (IMS); Media handling and interaction ".
[9]
Recommendation ITU-R BT.1872-3 (10-2019): " User requirements for broadcast auxiliary services including digital television outside broadcast, electronic/satellite news gathering and electronic field production".
[10]
TS 23.501: "System Architecture for the 5G System ".
[11]
TS 26.238: "Uplink streaming".
[12]
ST 2110-10:2017 - SMPTE Standard - Professional Media Over Managed IP Networks: System Timing and Definitions.
[13]
Video Services Forum (VSF) Technical Recommendation TR-05, Essential Formats and Descriptions for Interoperability of SMPTE ST 2110-20 Video Signals.
[14]
Recommendation ITU-T H.264 (04/2017): "Advanced video coding for generic audiovisual services" | ISO/IEC 14496-10:2014: "Information technology - Coding of audio-visual objects - Part 10: Advanced Video Coding".
[15]
Recommendation ITU-T H.265 (12/2016): "High efficiency video coding" | ISO/IEC 23008-2:2015: "High Efficiency Coding and Media Delivery in Heterogeneous Environments - Part 2: High Efficiency Video Coding".
[16]
TR 26.949: "Video formats for 3GPP services".
[17]
RFC 793:  "TCP".
[18]
[19]
DVB BlueBook A176: "Adaptive media streaming over IP multicast - reference architecture".
[20]
CableLabs OC-TR-IP-MULTI-ARCH: "IP Multicast Adaptive Bit Rate Architecture Technical Report".
[21]
"How youtube led to Google's cloud-gaming service", spectrum.ieee.org | SEP 2019 | 09.
[22]
TR 22.842: "Study on Network Controlled Interactive Services (Release 17)".
[23]
"Cloud Gaming: Architecture and Performance", Ryan Shea and Jiangchuan Liu, Simon Fraser University; Edith C.-H. Ngai, Uppsala University; Yong Cui, Tsinghua University; IEEE Network-July/August 2013.
[24]
Jens-Rainer Ohm, Gary J. Sullivan, Heiko Schwarz, Thiow Keng Tan, and Thomas Wiegand, "Comparison of the Coding Efficiency of Video Coding Standards—Including High Efficiency Video Coding (HEVC)" IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY, VOL. 22, NO. 12, DECEMBER 2012.
[25]
T.K. Tan, M. Mrak, R. Weerakkody, N. Ramzan, V. Baroncini, G.J. Sullivan, J.-R. Ohm, K.D. McCann, "HEVC subjective video quality test results", IBC2014 Conference, 2014.
[26]
Thiow Keng Tan; Rajitha Weerakkody; Marta Mrak; Naeem Ramzan; Vittorio Baroncini, Jens-Rainer Ohm, Gary J. Sullivan, "Video Quality Evaluation Methodology and Verification Testing of HEVC Compression Performance" IEEE Transactions on Circuits and Systems for Video Technology, Volume: 26, Issue: 1, Jan. 2016.
[27]
Minhua Zhou, Jianle Chen, Kiho Choi and Dmytro Rusanovskyy, "Tool comparison between VVC (VTM3.0) and NVC", ISO/IEC JTC1/SC29/WG11 MPEG2019/ m46554, Marrakech, Morocco, January 2019.
[28]
Frank Bossen, Xiang Li, Karsten Suehring, "AHG report: Test model software development (AHG3)", JVET-M0003, Joint Video Experts Team (JVET) of ITU-T SG 16 WP 3 and ISO/IEC JTC 1/SC 29/WG 11, 13th Meeting: Marrakech, MA, 9-18 Jan. 2019.
[29]
K. Choi et al., "Description of video coding technology proposal by Samsung, Huawei, and Qualcomm for New Video Coding Standard", MPEG-M46354, Marrakech, Morocco, January 209.
[30]
TR 26.928: "Extended Reality over 5G".
[31]
ST 297:2006 - SMPTE Standard - For Television — Serial Digital Fiber Transmission System for SMPTE 259M, SMPTE 344M, SMPTE 292 and SMPTE 424M Signals.
[32]
ST 2081-10:2018 - SMPTE Standard - 2160-line and 1080-line Source Image and Ancillary Data Mapping for 6G-SDI.
[33]
ST 2082-1:2015 - SMPTE Standard - 12 Gb/s Signal/Data Serial Interface — Electrical ST 2082-1:2015.
[34]
SMPTE ST-2083, 24G-SDI, In development.
[35]
TR 22.827: "Study on Audio-Visual Service Production".
[36]
ST 2042-1:2017 - SMPTE Standard - VC-2 Video Compression
[37]
ITU-T/T.802 | ISO/IEC 15444-3 "Information technology - JPEG 2000 image coding system - Part 3: Motion JPEG 2000
[38]
ITU-T G.1032 "Influence factors on gaming quality of experience" (https://www.itu.int/rec/T-REC-G.1032-201710-I/en)
[39]
ITU-T P.809 "Subjective evaluation methods for gaming quality" (https://www.itu.int/rec/T-REC-P.809/en)
[40]
M. Mathis, J. Semke, J. Mahdavi, The macroscopic behavior of the TCP congestion avoidance algorithm. Comput. Commun. Rev. (ACM SIGCOMM) 27(3), 67-82 (1997)
[41]
Yusuke Miki, Tsuyoshi Sakiyama, Kenichiro Ichikawa, Mayumi Abe, Seiji Mitsuhashi, Masayuki Miyazaki, "Ready for 8K UHDTV broadcasting in Japan", IBC 2015 Conference.
[42]
Hirokazu Kamoda, "NHK Launched World's First 8K Broadcasting in Japan", NAB Pilot guest blog post (https://nabpilot.org/nhk-launch-worlds-first-8k-broadcasting/)
[43]
Thierry Fautier, Eric Mazieres, France Television Lab blog post "8K EXPERIMENT AT ROLAND GARROS 2019" (https://www.francetelevisions.fr/lab/projets/8K-Experiment-at-Roland-Garros-2019)
[44]
M. Aracena, T. Fautier, O. Oyman, "Live VR end-to-end workflows: real-life deployments and advances in VR and network technology", SMPTE 2020 Annual Technical Conference & Exhibition, November 2020, https://www.vr-if.org/wp-content/uploads/vrif2020.115.01.pdf.
[45]
TS 26.511: "5G Media Streaming (5GMS); Profiles, codecs and formats".
[46]
TR 26.955: " Video codec characteristics for 5G-based services and applications".
[47]
TR 26.926: "Traffic Models and Quality Evaluation Methods for Media and XR Services in 5G Systems".
[48]
TR 26.854: "Study on Haptics in 5G Media Services".
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3  Definitions of terms, symbols and abbreviationsp. 9

3.1  Termsp. 9

For the purposes of the present document, the terms and definitions given in TR 21.905 and the following apply. A term defined in the present document takes precedence over the definition of the same term, if any, in TR 21.905.
360 VR:
Virtual Reality 360° video and 3D audio content.
720p:
a video with an image resolution of 1 280 × 720 pixels.
4K UHD:
a video with an image resolution of 3 840 x 2 160 pixels a.k.a. 2160p.
8K UHD:
a video with an image resolution of 7680 x 4 320 pixels a.k.a. 4320p.
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3.2  Symbolsp. 9

Void.

3.3  Abbreviationsp. 10

For the purposes of the present document, the abbreviations given in TR 21.905 and the following apply. An abbreviation defined in the present document takes precedence over the definition of the same abbreviation, if any, in TR 21.905.
A/V
Audio/Visual
FEC
Forward Error Correction
FFS
For Further Study
HD
High Definition
PSS
Packet Switched Streaming
STB
Set-Top-Box
TV
Television
UHD
Ultra High Definition
VR
Virtual Reality
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