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Table of Contents for  TR 26.925  Word version:  19.0.0

0Introduction  p. 6
1Scope  p. 7
2References  p. 7
3Definitions of terms, symbols and abbreviations  p. 9
3.1Terms  p. 9
3.2Symbols  p. 9
3.3Abbreviations  p. 10
4Media centric Third-Party and Operator services  p. 10
4.1A/V Streaming - Enhanced TV  p. 10
4.2VR 360° Streaming  p. 10
4.3Conversational Multimedia Telephony and Telepresence  p. 10
4.4Live uplink A/V streaming  p. 10
4.5Cloud gaming  p. 10
4.6XR Media Services  p. 10
4.7Haptics Media enhanced services  p. 11
5Typical current deployment characteristics  p. 11
5.1Typical streaming/broadcast video and audio bitrates  p. 11
5.2Typical streaming/broadcast 360 VR bitrates  p. 11
5.3Typical conversational speech/audio and video bitrates  p. 12
5.4Typical uplink A/V streaming of A/V, including 360 VR content  p. 12
5.4.1Professional production content bitrates  p. 12
5.4.2Live uplink contribution professional content bitrates  p. 13
5.4.3User generated content  p. 14
5.5Typical Traffic Characteristics for Cloud gaming  p. 14
5.6XR Traffic Characteristics  p. 15
5.7Haptics media traffic Characteristics  p. 16
6Overview on technological developments for existing and emerging services  p. 17
6.1Technology Developments  p. 17
6.1.1Overview  p. 17
6.1.2Compression Improvements  p. 17
6.1.3New Media Formats  p. 19
6.1.4Protocol Improvements  p. 20
6.1.5Impact on Media Services  p. 21
7Characteristics and requirements for different media services on 3GPP networks  p. 21
7.1Introduction  p. 21
7.2Collection process for requirements for different media services on 3GPP networks  p. 22
7.3Summary of Responses for Streaming Services  p. 25
7.3.1Introduction  p. 25
7.3.2Used Technologies  p. 25
7.3.2.1Codecs  p. 25
7.3.2.2Media types and formats  p. 25
7.3.2.3Media protocols and containers  p. 26
7.3.2.4Transport protocols  p. 26
7.3.2.5Clients  p. 26
7.3.2.6Other Technologies  p. 26
7.3.3Traffic Characteristics  p. 26
7.3.3.1Bitrate Characteristics  p. 26
7.3.3.2Other KPIs  p. 26
7.3.3.3Potential mapping to 5QIs  p. 26
7.4Summary of Characteristics for haptics media  p. 27
7.4.1Bitrate Characteristics  p. 27
7.4.2Other KPIs  p. 27
7.4.2.1Introduction  p. 27
7.4.2.2Asynchronicity between haptics and other media  p. 27
7.4.2.3Potential mapping to 5QIs  p. 27
8Applicability of existing 5Qis  p. 28
8.1QoS Model  p. 28
8.1.1Overview  p. 28
8.1.25G QoS Parameters  p. 29
8.1.35G QoS Characteristics  p. 29
8.1.4Standardized 5QI to QoS characteristics mapping  p. 30
8.1.5Considerations for Media Services  p. 33
8.1.5.1General  p. 33
8.1.5.2Expected TCP/IP Performance for non-GBR  p. 33
8.1.5.3Bitrate considerations for GBR services  p. 34
8.1.5.4Relevant Parameters for Media Services  p. 34
ABackground information on cloud gaming  p. 36
$Change history  p. 37