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TR 26.956
Evaluation and Characterization of Beyond 2D Video Formats and Codecs

V19.0.1 (PDF)  2025/09  182 p.
Rapporteur:
Miss Xu, Jiayi
China Mobile Com. Corporation

essential Table of Contents for  TR 26.956  Word version:  19.0.0

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List of Figures and Tables

Table 4.1-1Summary of Beyond 2D Video Formats
Figure 4.2.1-1Beyond 2D Video end-to-end reference model
Table 4.3.2.1-1Video Signal Parameters for 3GPP Stereoscopic 3D Cinema format
Table 4.3.2.6-1Uncompressed data rate examples
Table 4.3.3.1-1Typical Characteristics of Point Clouds in MPEG-Defined Use Cases
Figure 4.3.3.3-1Vox 10 MPEG renderer
Figure 4.3.3.3-2Vox 10 Representative renderer
Table 4.3.3.4.2-1Uncompressed data size and bitrate
Table 4.3.4.1-1Multi-view video component and metadata
Figure 4.3.4.2-1Example processing flow
Table 4.3.5.1-1Typical Characteristics of Meshes in MPEG-Defined Use Cases
Figure 4.3.5.4.5.1-1Point-based method for mesh evaluation
Figure 4.3.5.4.5.1-2Image-based method for mesh evaluation
Figure 4.3.6.2-1(a)7D plenoptic function
Figure 4.3.6.2-1(b)4D plenoptic function
Figure 4.3.6.2-2reflectance field
Table 4.3.6.2.1-1Existing lightfield technologies and their properties
Figure 4.3.6.3.2-13D Gaussian Splatting (3DGS) representation
Table 4.3.6.3.2-1Existing 3D Gaussian Splatting (3DGS) representation Formats
Figure 4.3.6.3.2-2Structure from Motion (SfM) photogrammetric principle
Table 4.3.6.3.6-1Mapping of GS attributes to glTF primitive attributes via MPEG-SD-GS extension
Figure 4.4.1-1Workflow for AI-generated beyond 2D content
Figure 4.4.2-1Pipelines for image-based Dynamic Mesh generation
Table 5.2-1Summary of Operation Points
Table 5.3-1High-level Summary of Operation Points
Table 5.3-2Video Media Profiles
Figure 6.1-1B2D Evaluation framework
Figure 7.2.2.2-1Camera Rig for stereoscopic video capture (AI generated Image)
Figure 7.2.2.2-2Pipeline for 2D-to-Stereo3D Conversion
Table 7.2.3-1UE-to-UE Stereoscopic Video Live Streaming Source Properties
Table 7.2.4-1Encoding and Decoding Constraints
Figure 7.2.5.1-1HV3D Flowchart
Table 7.2.5.1.4-1Weighting Constants
Figure 7.2.5.2-1Example of AI-generated stereoscopic video
Figure 7.2.5.2-2Example of Edge detection in depth maps
Figure 7.2.5.2-3Example of segmentation mask
Table 7.2.7.1.1-1Test material datasets
Table 7.2.7.1.3-1Specification of Capturing Device
Figure 7.3.3-1Streaming of professionally produced Volumetric Video with single asset containing people (content courtesy XD Productions)
Figure 7.3.3-2XD Productions capture rig (https://www.xdprod.com/services/studio/studio-virtuel/)
Figure 7.3.3-3XD Production real time virtual production (https://www.xdprod.com/services/studio/studio-virtuel/)
Figure 7.3.3-4XD Productions contents screenshots, from top right to left: Acrobat01, Soccer Blue, Soccer Red, Dancer01 and Acrobat Duo
Figure 7.3.3-5V-DMC Workflow
Figure 7.3.3-6V-PCC encoder main steps (Content courtesy 8i)
Figure 7.3.3-7V-DMC encoder main steps
Figure 7.3.3-8V-PCC decoder main steps
Table 7.3.4-1Signal properties for dense point cloud format
Table 7.3.4-2Signal properties for dynamic mesh format
Figure 7.3.4.3-1Impact of background on perceived quality (content courtesy RenderPeople)
Figure 7.3.4.5.1-1Vox 12 with 9.5M points per frame (content courtesy by Volucap)
Figure 7.3.4.5.1-2Vox 11 with 2.3M points per frame (content courtesy by Volucap)
Figure 7.3.4.5.1-3Vox 10 with 600K points per frame (content courtesy by Volucap)
Figure 7.3.4.5.2-1Vox 12 with 9.5M points per frame (content courtesy by Volucap)
Figure 7.3.4.5.2-2Vox 11 with 2.3M points per frame (content courtesy by Volucap)
Figure 7.3.4.5.2-3Vox 10 with 600K points per frame (content courtesy by Volucap)
Table 7.3.5-1Encoding and decoding constraints
Figure 7.3.6.2-1Test architecture for objective test
Table 7.3.8.2-1Selected source point cloud sequences
Figure 7.3.8.2-1Aliya, Henry, Nathalie, Mitch and Juggle Soccer (content courtesy by Renderpeople, Volucap and XD Productions)
Figure 7.4.2-1On-demand streaming of B2D produced content to a UE
Figure 7.4.2-2MIV encoder example
Table 7.4.7-1Test sequences for the evaluation of the scenario
Table 9.2.5-1Evaluation Results with Simulcast HEVC and MV-HEVC for Scenario 1
Table 9.2.5-2BD-rate reduction of MV-HEVC relative to Simulcast HEVC for Scenario 1
Figure 9.3.4.1.5.1.1-1D1 and D2 metrics
Figure 9.3.4.1.5.1.1-2Cb and Cr metrics
Figure 9.3.4.1.5.1.1-3Luma metric
Figure 9.3.4.1.5.1.1-4PCQM metric
Figure 9.3.4.1.5.1.2-1D1 and D2 metrics
Figure 9.3.4.1.5.1.2-2Cb and Cr metrics
Figure 9.3.4.1.5.1.2-3Luma metric
Figure 9.3.4.1.5.1.2-4PCQM metric
Figure 9.3.4.1.5.1.3-1D1 and D2 metrics
Figure 9.3.4.1.5.1.3-2Cb and Cr metrics
Figure 9.3.4.1.5.1.3-3Luma metric
Figure 9.3.4.1.5.1.3-4PCQM metric
Figure 9.3.4.1.5.1.4-1D1 and D2 metrics
Figure 9.3.4.1.5.1.4-2Cb and Cr metrics
Figure 9.3.4.1.5.1.4-3Luma metric
Figure 9.3.4.1.5.1.4-4PCQM metric
Figure 9.3.4.1.5.1.5-1D1 and D2 metrics
Figure 9.3.4.1.5.1.5-2Cb and Cr metrics
Figure 9.3.4.1.5.1.5-3Luma metric
Figure 9.3.4.1.5.1.5-4PCQM metric
Table 9.4.4.1.2-1Software used for the evaluation of the scenario
Table 9.4.4.1.3-1Encoder conditions
Table 9.4.4.1.3-2QP values for all sequences and encoder conditions
Figure 9.4.4.1.5.1-1Video components of condition A with left to right: texture for atlas 0 and 1, geometry for atlas 0 and 1
Figure 9.4.4.1.5.1-2Video components of condition SCV with left texture and right geometry
Table 9.4.4.1.5.2-1Pixel rates for all sequences and conditions
Figure 9.4.4.1.5.3-1Rate distortion curves for Breakfast for all three coding conditions
Figure 9.4.4.1.5.3-2Rate distortion curves for Bartender for all three coding conditions
Figure 9.4.4.1.5.3-3Rate distortion curves for DanceMoves for all three coding conditions
Figure C.2.2.1-1Juggle Soccer - content courtesy XD Productions
Table C.2.2.2-1Juggle Soccer sequence properties dense dynamic point cloud
Table C.2.2.2-2Juggle Soccer sequence properties dynamic mesh
Figure C.2.3.1-1Mitch - content courtesy Volucap
Table C.2.3.2-1Mitch sequence properties dense dynamic point cloud
Table C.2.3.2-2Mitch sequence properties dynamic mesh
Figure C.2.4.1-1Thomas - content courtesy Volucap
Table C.2.4.2-1Thomas sequence properties dynamic mesh
Figure C.2.5.1-1Nathalie - content courtesy Volucap
Table C.2.5.2-1Nathalie sequence properties dense dynamic point cloud
Table C.2.5.2-2Nathalie sequence properties dynamic mesh
Figure C.2.6.1-1Steam Roller - content courtesy Volucap
Table C.2.6.2-1Steam Roller sequence properties dynamic mesh
Figure C.2.7.1-1DancingAliyah - content courtesy Renderpeople
Table C.2.7.2-1Aliyah sequence dense dynamic point cloud
Table C.2.7.2-2Aliyah sequence properties dynamic mesh
Figure C.2.8.1-1Henry - content courtesy Renderpeople
Table C.2.8.2-1Henry sequence properties dense dynamic point cloud
Table C.2.8.2-2Henry sequence properties dynamic mesh
Table C.2.9.2-1UWG sequences properties dynamic point cloud
Figure C.2.10.1-1basketball_player and dancer - Owlii Inc
Table C.2.10.2-1Owlii Inc sequences properties dynamic mesh
Figure C.2.11.1-1levi and Rafa - Vologram Ltd
Table C.2.11.2-1Vologram Ltd sequences properties dynamic mesh
Figure C.2.12.1-1Exercise's Sequence
Table C.2.12.2-1Exercise sequence properties dynamic mesh
Figure C.3.2.1-1StreetView - captured
Table C.3.2.2-1StreetView - captured sequence properties
Figure C.3.3.1-1Cute Dog - Captured
Table C.3.3.2-1Cute Dog - Captured sequence properties
Figure C.3.4.1-1MovingGirl-Captured
Table C.3.4.2-1MovingGirl-Capture properties
Figure C.3.5.1-1StreetView - Generated
Figure C.3.6.1-1Cute Dog - Generated
Figure C.3.7.1-1Moving Girl - Generated
Figure C.4.2.1-1Breakfast sequence (view 7, frame 0)
Table C.4.2.2-1Breakfast sequence properties
Figure C.4.3.1-1Bartender sequence (view 10, frame 0)
Table C.4.3.2-1Bartender sequence properties
Figure C.4.4.1-1DanceMoves sequence (view 3, frame 0)
Table C.4.4.2-1DanceMoves sequence properties
Table D.3.3.1.1-1Conversion parameters
Table D.3.4.1.1-1with QP selection for obtaining the fixed target bitrates
Table D.3.5.1-1with rendering settings for video generation
Figure E.2.1-1Remains Crouch End Station - content courtesy artfletch / Sketchfab
Figure E.3.1-1Great Drawing Room - content courtesy The Hallwyl Museum / Sketchfab
Figure E.4.1-1Southbank Undercroft Skatepark - content courtesy artfletch / Sketchfab

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