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5   Use cases for Virtual Reality
5.1   General overview
5.2   Event broadcast/multicast use cases   Word-p. 41
5.3   VR streaming   Word-p. 42
5.4   Distributing 360 A/V content library in 3GPP
5.5   Live services consumed on HMD   Word-p. 44
5.6   Social TV and VR
5.7   Cinematic VR use cases
5.8   Learning application use cases
5.9   VR calls use cases   Word-p. 46
5.10   User generated VR use cases
5.11   Virtual world communication
5.12   HMD-based legacy content consumption
5.13   Use cases for Highlight Region(s) in VR video

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